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Remote & Distributed Teams ยท Guide

Virtual Team-Building Activities for Remote Employees (That Aren't Forced Fun)

Why most 'virtual team building' backfires โ€” and the structural, mostly-async rituals that distributed-first companies use to build real connection.

9 min read 3 cited sources

53% of people who work from home say it hurts their ability to feel connected to coworkers โ€” while only 10% say it helps (Pew Research Center, 2023). The instinct is to respond with more scheduled fun: trivia nights, virtual escape rooms, themed Zoom calls. But the evidence points the other way โ€” intentional, designed connection beats forced events. This piece replaces the trivia listicle with what actually works: designed informal rituals, occasional intentional gatherings, and opt-in async social spaces.

53%

of WFH workers say remote work hurts their ability to feel connected to coworkers

Pew Research Center, 2023

30%

of meetings now span multiple time zones โ€” up 8 points since 2021; meetings after 8pm up 16% YoY (Microsoft VENDOR-REPORTED)

Microsoft Work Trend Index, 2025

25%

of fully remote workers report daily loneliness vs 16% on-site โ€” global

Gallup, State of the Global Workplace, 2024

01

Why scheduled virtual fun backfires

53% of people who work from home say it hurts their ability to feel connected to coworkers โ€” and only 10% say it helps (Pew Research Center, 2023). The natural response is to add more connection-by-calendar: virtual trivia nights, escape rooms, themed Zoom happy hours. The problem is that scheduled 'fun' doesn't fix the underlying structural gap โ€” it sidesteps it.

GitLab CEO Sid Sijbrandij has been direct about what happens when distributed teams gather and fill the time with presentations or passive content: it's 'a waste of time and money' (GitLab, via McKinsey). The same logic extends to virtual events. A mandatory one-hour Zoom trivia session asks employees to be 'on' at a specific time, often inconvenient for at least one time zone, and delivers little lasting connection.

The pattern that distributed-first companies have converged on is different. They draw a hard line between forced fun โ€” calendared, obligatory-feeling, synchronous โ€” and designed connection โ€” ambient, opt-in, mostly async. Forced fun is a gesture. Designed connection is a system. That distinction is what this piece is about.

02

Replace the hallway with designed informal rituals

Spontaneous hallway conversations don't happen remotely. The mistake is to assume that's fine โ€” that a packed video-call calendar compensates. It doesn't. The work is to design the informal interaction that used to happen by accident.

GitLab's approach is the most documented. New hires are required to schedule virtual coffee chats with colleagues across teams during their first weeks โ€” not networked, deliverable-driven meetings, but optional, social, low-stakes conversations. GitLab also encourages new hires to join a Team Member Resource Group, creating cross-functional belonging from the start. Monthly optional social calls run without an agenda: everyone is a moderator and the floor is open (GitLab Handbook, Informal Communication in an all-remote environment โ€” PLAY-006).

The key design principle is the one that separates this from forced fun: these rituals are required to exist but optional to attend. Making them company-designed removes the 'who should set this up?' barrier. Keeping them opt-in removes the 'I have to perform connection' penalty. The combination โ€” designed structure, personal choice โ€” is the model distributed-first companies keep returning to.

03

Async social channels that scale across time zones

Interest-based async channels are the lowest-friction connection layer for distributed teams. #cooking, #cycling, #parents, #language-learners, #weekend-photos โ€” these are employee-organized, require no facilitation, and let people show up when it suits their schedule rather than yours.

Doist's Head of Remote put the underlying principle plainly: 'Team culture is primarily built by how you work together, not how you socialize together.' Doist runs interest channels, weekend-highlight threads, and occasional optional expert-led activities โ€” with the critical caveat that participation is always opt-in (Doist / Twist, 'How to build human connections in an async workplace' โ€” PLAY-008).

The design rules that make these channels work: never require a post; never moderate for relevance; let them be started by employees, not HR; and let quiet ones simply fade. The channels that survive belong to the people who want them. That self-selection is the point โ€” it's what separates opt-in async social from another HR-managed initiative that people feel obligated to engage with.

What to skip Don't spin up themed channels, structured discussions, or company-curated 'fun' threads. Employees can tell the difference between a space that's theirs and one that's performing culture for leadership.

04

When you do gather: make it count

In-person gatherings are not incompatible with remote-first teams โ€” they're the highest-leverage investment a remote team can make in connection, if the time is spent well. Atlassian's Team Anywhere Lab found that intentional team gatherings led to a significant increase in feelings of connection, especially among new graduates and new hires, and that the boost lasted for several months โ€” with a meaningful share of attendees connecting with colleagues outside their immediate team (Atlassian, 'Lessons learned: 1,000 days of distributed at Atlassian' โ€” VENDOR-REPORTED from Atlassian's behavioral-science research arm; PLAY-004).

What makes a gathering intentional? The programming. GitLab CEO Sid Sijbrandij is explicit: in-person time should go to excursions, shared meals, and 'un-conference' formats โ€” not PowerPoint decks that could have been read asynchronously. If the agenda is built around presentations, you've replaced async-compatible content with a synchronous one, spent the travel budget, and gained nothing in connection (GitLab, via McKinsey โ€” PLAY-005).

The practical split that works: mornings collaborative (open problem-solving, retros, live Q&A on hard topics), afternoons social (shared meals, optional excursions, unstructured time), and all async-compatible materials distributed before anyone travels. The gathering is for the things that genuinely don't work in writing โ€” trust-building, creative divergence, celebrating the team โ€” not content delivery.

05

Build connection into onboarding

The window when connection is most fragile is the first 60 days. Remote new hires don't pass colleagues in the hallway, don't hear ambient team conversation, and don't have the natural rhythm of in-person immersion to bridge weak onboarding. 53% of remote workers say the arrangement hurts their ability to feel connected to coworkers (Pew Research Center, 2023) โ€” and that strain is highest before routines are established.

GitLab's most transferable onboarding practice is the mandatory coffee chat. Every new hire initiates virtual coffee chats with colleagues across teams โ€” not to complete a task, but to normalize social calls as something that belongs here. GitLab's CEO describes new hires initiating five such chats; some GitLab secondary sources describe up to ten cross-functional pairings (the CEO-cited figure of five is the named-source anchor โ€” PLAY-007). By week two, scheduling a social call isn't awkward โ€” it's just how things work.

Pair the coffee-chat ritual with two supporting moves: an interest-channel welcome (a buddy posts the new hire in #cycling or #parents based on their intake form) and a 30-day async pulse that includes one connection question alongside the work questions. Connection doesn't happen on day one โ€” it's built across the first two months when you deliberately design for it rather than hoping it happens.

06

Keep it time-zone-fair and opt-in

30% of meetings now span multiple time zones โ€” a figure that has risen 8 percentage points since 2021 โ€” and meetings after 8pm are up 16% year over year (Microsoft Work Trend Index, 2025 โ€” VENDOR-REPORTED, drawn from Microsoft 365 telemetry and a large international survey). The time-zone problem in team building is the same as in every other distributed-team practice: what's convenient at HQ is a late-night ping somewhere else.

The fix for team-building specifically mirrors the fix for meetings: default to async formats, and when a live format is genuinely warranted, rotate the inconvenient time slot rather than locking the same region out every cycle. If your team spans San Francisco and Berlin, the monthly live social should not consistently fall at 9 AM Pacific โ€” that's 6 PM in Germany and late-evening for anyone further east. Label the time clearly and pair every live option with an async equivalent: a recording, an open comment thread that stays live for several business days, or a follow-up summary channel (PLAY-008).

For async social channels, time zones are irrelevant by design. Interest threads and recognition posts require no simultaneous presence โ€” inclusion is built in rather than fought for. This is one of the strongest structural reasons to lean toward async social formats on distributed teams.

07

What 'good' looks like for the remote individual contributor

The fully-remote IC's core risk isn't being unproductive โ€” it's being invisible. Their goals are to do focused deep work, stay visible, and advance their career on par with in-office peers. Their daily friction is the opposite: isolation, 'out of sight, out of mind,' missing hallway context, and proximity bias in promotions (Buffer State of Remote Work 2023; HBR proximity-bias guidance โ€” PERSONA-001).

'Good' for a remote IC looks like this: contributions are documented and visible in a public channel; they're included in decisions that affect them, not just notified after; they have a protected manager 1:1 every week; and social connection is designed โ€” coffee chats in the calendar, interest channels that feel genuinely theirs, a buddy in the first month. When team-building activities land, it's because they're opt-in, async-compatible, and woven into the normal rhythm of work rather than bolted on top of it (GitLab Handbook, Informal Communication โ€” PLAY-006).

What doesn't work for the remote IC: mandatory synchronous social events timed for HQ, gamified leaderboards that turn recognition into competition, and 'fun' that requires camera-on participation from someone already over-scheduled on video calls. The consistent pattern across distributed-first companies is that the employees who report the highest belonging scores aren't the ones who attend every virtual event โ€” they're the ones whose work is visible, whose manager checks in regularly, and who have at least one or two genuine work friendships built through low-pressure async rituals.

A note on software. Actify supports the connection layer described here โ€” activity-first engagement, async recognition delivered in the recipient's local morning, interest-based participation, and friends-and-family opt-in. But technology is a multiplier on a sound operating model, not a replacement for it. Designed rituals, manager quality, documentation discipline, and genuine flexibility come first. A well-run recognition channel in Slack and a mandatory coffee-chat program in onboarding will do more for remote connection than any platform that isn't paired with those structural fixes.

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